Armor

Protection & Damage Thresholds

Equipment

Every armor has a name, base damage thresholds, and a base Armor Score. Some armor also has a feature.

Armor Properties

Base Armor Score

An armor's base armor score indicates how many Armor Slots it provides its wearer before additional bonuses are added to calculate their total Armor Score.

Maximum Armor Score: A PC's Armor Score can't exceed 12.

Base Thresholds

An armor's base thresholds determine its wearer's major and severe damage thresholds before adding bonuses to calculate their final damage thresholds.

Feature

An armor's feature is a special rule that stays in effect while the armor is equipped.

Unarmored Characters

Unarmored Statistics

While unarmored, your character has the following base statistics:

Armor Score
0
Major Threshold
= Character Level
Severe Threshold
= 2 × Character Level

Reducing Incoming Damage

Armor Slot Usage

When you take damage, you can mark one Armor Slot to reduce the number of Hit Points you would mark by one.

Zero Armor Score

If your character has an Armor Score of 0, you can't mark Armor Slots.

Temporary Armor Score

If an effect temporarily increases your Armor Score, it increases your available Armor Slots by the same amount. When the effect ends, so does the availability of these Armor Slots.

Armor Examples

Light Armor

Armor Score: 2-4
Protection: Moderate
Mobility: High

Heavy Armor

Armor Score: 6-12
Protection: Maximum
Mobility: Reduced

Armor Tables

Complete Armor Statistics

Detailed armor statistics including base scores, thresholds, and special features

See Armor Tables for complete armor specifications across all tiers