Reference Pages
Armor
Protection & Damage Thresholds
Every armor has a name, base damage thresholds, and a base Armor Score. Some armor also has a feature.
Armor Properties
Base Armor Score
An armor's base armor score indicates how many Armor Slots it provides its wearer before additional bonuses are added to calculate their total Armor Score.
Maximum Armor Score: A PC's Armor Score can't exceed 12.
Base Thresholds
An armor's base thresholds determine its wearer's major and severe damage thresholds before adding bonuses to calculate their final damage thresholds.
Feature
An armor's feature is a special rule that stays in effect while the armor is equipped.
Unarmored Characters
Unarmored Statistics
While unarmored, your character has the following base statistics:
Reducing Incoming Damage
Armor Slot Usage
When you take damage, you can mark one Armor Slot to reduce the number of Hit Points you would mark by one.
Zero Armor Score
If your character has an Armor Score of 0, you can't mark Armor Slots.
Temporary Armor Score
If an effect temporarily increases your Armor Score, it increases your available Armor Slots by the same amount. When the effect ends, so does the availability of these Armor Slots.
Armor Examples
Light Armor
Heavy Armor
Armor Tables
Complete Armor Statistics
Detailed armor statistics including base scores, thresholds, and special features
See Armor Tables for complete armor specifications across all tiers