Reference Pages
Death
Death Moves & Consequences
When a PC marks their last Hit Point, they must make a death move by choosing one of the options below.
If your character dies, work with the GM before the next session to create a new character at the current level of the rest of the party.
Death Move Options
Blaze of Glory
Your character embraces death and goes out in a blaze of glory.
How It Works:
Take one final action
It automatically critically succeeds (with GM approval)
Then you cross through the veil of death
Avoid Death
Your character avoids death and faces the consequences.
Immediate Effects:
They temporarily drop unconscious
Work with the GM to describe how the situation worsens
While unconscious: can't move or act, can't be targeted by attacks
Recovery:
They return to consciousness when:
An ally clears 1 or more of their marked Hit Points, OR
The party finishes a long rest
Scar System:
After your character falls unconscious, roll your Hope Die:
If Hope Die ≤ Character Level: They gain a scar
- • Permanently cross out a Hope slot
- • Work with GM to determine lasting narrative impact
- • Determine how (if possible) it can be restored
Critical: If you ever cross out your last Hope slot, your character's journey ends.
Risk It All
Roll your Duality Dice and let fate decide your character's destiny.
Possible Outcomes:
Hope Die Higher
Your character stays on their feet and clears a number of Hit Points or Stress equal to the Hope Die value (you can divide between HP and Stress however you prefer).
Fear Die Higher
Your character crosses through the veil of death.
Matching Results
Your character stays up and clears nothing.