Weapons

Combat Tools & Weapon Properties

Equipment

All weapons have a tier, trait, range, damage die, damage type, and burden. Some weapons also have a feature.

Weapon Properties

Category

A weapon's category specifies whether it is a Primary or Secondary weapon.

Your character can only equip up to one weapon of each category at a time.

Trait

A weapon's trait specifies which trait to use when making an attack roll with it.

Range

A weapon's range specifies the maximum distance between the attacker and their target when attacking with it.

Damage

A weapon's damage indicates the size of the damage dice you roll on a successful attack with it.

You roll a number of dice equal to your Proficiency. Flat modifiers are added to the total but not affected by Proficiency.

Advanced Properties

Damage Type

A weapon's damage type indicates whether it deals physical or magic damage.

Physical Damage

Standard weapons available to all characters

Magic Damage

Requires a Spellcast trait to wield

Burden

A weapon's burden indicates how many hands it occupies when equipped.

Maximum Burden: Your character's maximum burden is 2 hands.

Feature

A weapon's feature is a special rule that stays in effect while the weapon is equipped.

Throwing Weapons

Throwing Rules

You can throw an equipped weapon at a target within Very Close range, making the attack roll with Finesse. On a success, deal damage as usual for that weapon.

Important Consequences

Once thrown, the weapon is no longer considered equipped

Until you retrieve and re-equip it, you can't attack with it or benefit from its features

Weapon Tables

Primary Weapons

Main combat weapons with higher damage potential

See Primary Weapon Tables for complete stats

Secondary Weapons

Backup weapons and specialized tools

See Secondary Weapon Tables for complete stats