Attacking

Attack Rolls & Damage

Core Mechanics

Attack Rolls

An attack roll is an action roll intended to inflict harm. The trait that applies to an attack roll is specified by the weapon or spell being used.

Unarmed Attacks

Use either Strength or Finesse (GM's choice)

Difficulty

Equal to the target's Difficulty score

Damage Rolls

On a successful attack, roll damage. Damage is calculated from the damage roll listed in the attack's description with the format "xdy+[modifier]" (e.g., for a spell that inflicts "1d8+2" damage, you roll an eight-sided die and add 2 to the result).

Spellcast Damage

Any time an effect says to deal damage using your Spellcast trait, you roll a number of dice equal to your Spellcast trait.

Note: If your Spellcast trait is +0 or lower, you don't roll anything.

Weapon Proficiency

For weapons, the number of damage dice you roll is equal to your Proficiency. Proficiency multiplies the number of dice you roll, but doesn't affect the modifier.

Example: A PC with Proficiency 2 wielding a weapon with "d8+2" damage deals "2d8+2" on a successful attack.

Unarmed attacks inflict [Proficiency]d4 damage.

Critical Damage

Critical Success Damage

When you get a critical success (matching values on your Duality Dice) on an attack roll, you deal extra damage. Make the damage roll as usual, but add the maximum possible result of the damage dice to the final total.

Example: If an attack would normally deal 2d8+1 damage, a critical success would deal 2d8+1+16.

Damage Types

Physical Damage (phy)

Mundane weapons and unarmed attacks deal physical damage unless stated otherwise.

Magic Damage (mag)

Spells deal magic damage unless stated otherwise.

Resistance, Immunity & Direct Damage

Resistance

If a target has resistance to a damage type, they reduce incoming damage of that type by half before comparing it to their Hit Point Thresholds.

If the target has additional ways of reducing incoming damage (like marking Armor Slots), they apply resistance first. Multiple resistances to the same damage type do not stack.

Immunity

If a target has immunity to a damage type, they ignore incoming damage of that type completely.

Mixed Damage Types

If an attack deals both physical and magic damage, a character can only benefit from resistance or immunity if they are resistant or immune to both damage types.

Direct Damage

Direct damage is damage that can't be reduced by marking Armor Slots.

Multi-Target Attacks

If a spell or ability allows you to target multiple adversaries, make one attack roll and one damage roll, then apply the same attack roll result individually.

Multiple Damage Sources

Damage dealt simultaneously from multiple sources is always totaled before it's compared to its target's damage thresholds.