Stress

Mental, Physical & Emotional Strain

Core Mechanics

Stress represents how much mental, physical, and emotional strain a character can endure. Some special abilities or effects require the character activating them to mark Stress, and the GM can require a PC to mark Stress as a GM move or to represent the cost, complication, or consequence of an action roll.

Key Stress Mechanics

Maximum Stress = Vulnerable

When a character marks their last Stress, they become Vulnerable until they clear at least 1 Stress.

Stress Overflow

When a character must mark 1 or more Stress but can't, they mark 1 HP instead.

Usage Restriction

A character can't use a move that requires them to mark Stress if all of their Stress is marked.

Clearing Stress

Recovery Methods

PCs can clear Stress by making downtime moves. A PC's maximum Stress is determined by their class, but they can increase it through advancements, abilities, and other effects.

Stress in Practice

When You Mark Stress:

  • Using certain special abilities
  • GM moves and consequences
  • Costs of action roll outcomes
  • Environmental hazards

Strategic Considerations:

  • Monitor your Stress levels carefully
  • Plan downtime to clear Stress
  • Avoid becoming Vulnerable
  • Balance resource usage with risk