Classes

Core Materials

Class Domains

Each class grants access to two domains:

Bard

Codex & Grace

Druid

Arcana & Sage

Guardian

Blade & Valor

Ranger

Bone & Sage

Rogue

Grace & Midnight

Seraph

Splendor & Valor

Sorcerer

Arcana & Midnight

Warrior

Blade & Bone

Wizard

Codex & Splendor

PCs acquire two 1st-level domain cards at character creation and an additional domain card at or below their level each time they level up.

Domain Cards

Each domain card provides one or more features your PC can utilize during their adventures. Some domain cards provide moves you can make, such as a unique attack or a spell. Others offer passive effects, new downtime or social encounter abilities, or one-time benefits.

Domain Card Anatomy

Each domain card includes six elements:

Level

The number in the top left of the card indicates the card's level. You cannot acquire a domain card with a level higher than your PC's.

Domain

Beneath the card's level there is a symbol indicating its domain. You can only choose cards from your class's two domains.

Recall Cost

The number and lightning bolt in the top right shows its Recall Cost. This is the amount of Stress a player must mark to swap this card from their vault with a card from their loadout.

Title

The name of the card.

Type

The card's type is listed in the center above the title. There are three types: abilities, spells, and grimoires.

Feature

The text on the bottom half describes its feature(s), including any special rules you need to follow when you use that card.

Note: A player can swap domain cards during downtime without paying the domain card's Recall Cost.

Loadout & Vault

Loadout

Your loadout is the set of acquired domain cards whose effects your PC can use during play. You can have up to 5 domain cards in your loadout at one time.

Vault

Once you've acquired six or more domain cards, you must choose five to keep in your loadout; the rest are considered to be in your vault. Vault cards are inactive and do not influence play.

Note: Your subclass, ancestry, and community cards don't count toward your loadout or vault and are always active and available.

Domain Card Types

Abilities

Typically non-magical in nature, representing learned skills, techniques, or natural talents.

Spells

Magical effects that harness the power of the domains to create supernatural results.

Grimoires

Unique to the Codex domain, these grant access to a collection of less potent spells.